Finally!!! Dire Ravens, Expand your army of evil!

Posted by Patria Henriques on Monday, July 22, 2024
Well here they are, will be posting three new lycanthropes (inluding one based of this critter) tomorrow. And happy hunting :D

Dire Raven
Small Animal
Hit Dice:
1d8+1 (5 hp)
Initiative: +3 (Dex)
Speed: 10', Fly 60' (average)
AC: 15 (+1 Size, +3 Dex, +1 natural)
Attacks: 2 claws +4 melee, 1 bite -1 melee
Damage: claw 1d6-1, bite 1d4-1
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding strike
Special Qualities: Disease resistance
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 8, Dex 17, Con 12, Int 3, Wis 14, Cha 8,
Skills: Listen +6, Spot +6
Feats: Weapon Finesse (claw, bite)
Climate/Terrain: Any forest, hills, plains, and mountains
Organization: Solitary or unkindness (5-12)
Challenge Rating: 1/2
Alignment: Usually neutral
Treasure: None
Advancement: 2-3HD (Small)

Dire ravens resembles oversized ravens with black feathers and glowing red eyes.
Domesticated dire ravens often learn the language of their masters.

Combat:
Dire ravens fight much like their lesser kin, but are far more aggressive.
Blinding Strike (Ex): A dire raven that scores a critical hit with it's bite attack permanently blinds their opponents. For the effects of blindness, see the DMG page 83. Wearing a helmet automatically protects against this attack.
Disease Resistance (Ex): A dire raven gets a +4 racial bonus on saves against diseases.

Later,

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